WWI上放出的各职业新增技能前瞻
死亡骑士开发者们并不希望每个天赋树严格对应某个团队角色(坦克/dps)。每个天赋树都会有对应不同角色的天赋。
* Developers don't want talent trees to be pigeonholed into specific roles. Each tree will be functional both roles.
每个符文拥有独立的10秒冷却时间。
* Runes have a 10 second separate cooldown
“亡灵军团”将让玩家有巫妖王的感觉——号令亡灵天灾一往无前的攻击!
* Army of the Undead will make players feel like how the Lich King feels when he commands the Scourge to attack
确定!所有种族都可以选择死亡骑士!
* All races are confirmed to have Death Knights. The Lich King wants them all :)
德鲁伊
纠缠根须室内可用。让德鲁伊在英雄副本队伍中更受欢迎。
* Entangling roots will be useable indoor. to help druids get into heroic groups.
“滋养”是新的治疗法术,对所有对目标的HoT效果给予更多的加成。
* Nourish will be a new healing spell, healing for more hit points for each HoT effect on the target.
目前没有更改“飓风”的意图。
* There isn't any plan to change cyclone
毒药,“攻击时可能”的效果和道具在各种形态下都会生效。
* Potions, on-hit effects and items will work in forms.
猎人
所有类型的宠物都有它们自己的天赋树——一条坦克的,一条dps的,还有一条辅助的。每种类型的宠物系(猪猫龟等)都会有它们自己独有的天赋树和独有的技能。
* All kind of pets will have their own talent tree. A tanking talent tree, a DPS talent tree, and an utility talent tree. Each kind of pet family will have its own talent tree and its own unique ability.
稳固设计将不会破坏射击循环,你可以在不打断自动射击的情况下自由使用它们。猎人们现在只需抽风了。
* The shot clipping will be removed from Steady Shot, you'll be able to use it without "interrupting" your autoshot. Hunters will be able to just smash their button.
在WotLK中将会有新的宠物。
* There are going to be new pets in WotLK.
宠物技能点数将被“宠物天赋”所取代。
* The skill points for each pets are being changed to the new "Pet talents" and will disappear.
一个新的技能可以让猎人的宠物在20%生命(到底是敌人的还是自己的?)时增加20%伤害。
* A new ability will make the pet deal extra 20% damage when on 20% health
牧师
“神圣之歌”是神圣系的深层天赋技能,它保护你和你的队友,任何对你们的攻击将导致攻击者被睡眠。
* Divine Hymn will be a deep-holy talent protecting your party from attackers, any attacks done to you or your party will cause the attacker to be afflicted by sleep.
暗影牧师的51点天赋是“消散”——你将消散成纯粹的暗影能量,所有对你的攻击减少90%。你不能攻击或施法,但你将在6秒内每秒恢复6%的生命和法力。这个技能让暗影牧师在高端竞技场中面对近战职业时拥有更强的生存能力。
* The 51 point talent for Shadow Priests is Dispersion : You disperse into pure shadow energy, reducing all damage taken by -90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for 6 seconds. Allows a new form of defense against melee to make Shadow Priests more viable in highend Arena PVP.
守护之灵:召唤一个守护之灵,守护和治疗友方目标。守护之灵每2秒治疗目标642点生命,并可以牺牲自己保护目标受到致死的伤害。持续10秒钟。相当于给目标“诈死”的能力,如果目标受到的攻击将杀死他,那么守护之灵会代替目标死亡。
* Guardian Spirit - Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 642 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts 10 seconds. A pet that gives "Cheat Death" to the target, if the player would die, the spirit pet dies instead.
法师
法师会得到一种“霜火箭”,造成冰霜和火焰伤害,让元素法师更有生存力。
* Mages are getting a Frostfire bolt dealing Frost-Fire damage to make elementalists more viable.
“法师护甲”将重制,它现在也减少有害debuff存在时间。
* Mage Armor will be reworked to reduce harmful debuff durations
开发者们保证法师将成为AOE之王,并尽力提高他们的伤害。
* Devs will make sure Mages are kings of AoE damage, and scaling up their damage to be viable
萨满
图腾将被“浓缩”,数量减少;比如“大地之力”和“风之优雅”图腾将被合并成一个。
* Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem
增加一种新的武器增强“地活武器”,增加萨满的治疗能力。
* A new weapon enchantment will be available "Earthliving Weapon". It will increase the healing power of the Shaman.
火舌武器/图腾将给予萨满法术伤害加成。
* Flametongue will give spell damage bonus to the Shaman.
图腾被归类为物理效果,你无法反制。
* Totems are being moved to physical school, you can't counterspell anymore.
图腾现在影响团队成员,而不止是小队。
* Totems will also affect raid members, not just the local party.
萨满得到了“妖术”,和变形术相当,冷却时间中等,让萨满能将一个敌人变为青蛙。敌人无法施法或攻击,但依然能控制其角色。
* Shamans are getting "Hex", a polymorph-like spell on a medium cooldown allowing them to turn an enemy into a frog. The enemy cannot cast or attack but is still in control of his character.
“风怒”不再是武器增强效果,而变成了一个buff,因此你可以在熊形态使用,或和毒药一起使用。
* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.
盗贼
盗贼将得到一个天赋技能“刀扇”,一种AOE技能,让他们能攻击短距离内的复数敌人。它会是一种“紧急状态”技能,你不可能滥用它。
* Rogues will get a talent called "Fan of Knives", an AoE ability allowing them to attack all enemies within a short range. It will be some kind of "emergency" ability and you won't be able to spam it.
“闷棍”现在可以作用于更多的目标,人形,野兽,龙类以及恶魔——“所有有头骨和脑子的怪物”。
* Sap will now work on more targets, humanoids, beasts, dragonkins, demons. "Anything with a skull and a brain inside of it".
圣骑士
惩戒天赋圣骑士将会和战士/死亡骑士使用相同的装备。
* Retribution paladins itemization will be moved to the same item as Warriors/Death Knights
增加了一个新的“反应性”治疗法术 ——纯净之手。
* A new reactive healing spell will be added - Hand of Purity.
圣骑士的短时祝福不再会覆盖长时祝福。
* Paladin's short-term-blessings no longer overwrite long-term-blessings.
术士
“恶魔之环”将允许术士在地面上划出一个环,并能在之后使用另一个法术传送到这个环中。
* Demonic Circle will allow warlocks to scribe a circle in the ground to teleport to it later with another spell.
恶魔系51点天赋是“恶魔形态”,让你可以使用Aoe暗影箭,而且可以让你抽风抽到爽。
* The 51-Point demonogy talent is a Demon-Form, this will allow you cast AOE Shadowbolts
战士
“泰坦之握”是新的狂暴系天赋,可以让战士用一只手拿双手武器。
* Titan's Grip is a new Fury talent and allows warriors to wear 2 hand weapons with a single hand.
防御战士得到了“冲击波”,让他们可以伤害并击晕前方的所有怪物。
* Protection Warriors are getting a spell called "Shockwave" allowing them to damage and stun all the monsters in front of them.
武器战士得到了“剑刃风暴”,在几秒钟内每x秒对身边的敌人进行旋风斩。
* Bladestorm will be a new Arms talent whirlwinding all enemies in range every x seconds for a few seconds.
开发者们希望战士能够更像《魔兽争霸3》里的战士。
* Devs want warriors to feel more like the warriors in Warcraft 3
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